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Valor 10 = enemy in open field (damage on table)
#Megamud 2 how to#
In the mod Damage 2/3/4 depending on the type of artilleryĮxample of how to change artillery (the same damage for direct fire, indirect fire), and does not vary, the damage by distance: Plane Torpedo vs CV SUPER 2 damage (SUPER CV Shinano,SUPER CV Midway,Extra More shielded torpedoes) Strategic Bomber: 1 damage inf land, 2 damage inf city Katyusha rocket launcher: 2 damage inf land, 2 damage inf city Torpedo Sub vs CV SUPER 2 damage (SUPER CV Shinano,SUPER CV Midway,Extra More shielded torpedoes) Torpedo Sub vs CVL 4 damage (It was adapted cruise) Torpedo DD JAP vs DD USS 4 damage (Japanese torpedoes more damage and more distance the American torpedo) Torpedo DD and Sub in mod Now you'll find: (the destroyer makes a +3 damage to target assigned to 15, submarine makes a +4 damage to target assigned 15) (the destroyer makes a +2 damage to target assigned to 17, submarine makes a +3 damage to target assigned 17) Mini sub Tipo 97 (6) 450 mm 980 350 Kg 5.500 m a 44 nudosīalancing the game> everything changes in this file, Path: Order of Battle - Pacific_Data\Resources\Data\units.txt
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Torpedo: model caliber weight explosive range All Japanese fleet (6CV,3BB,3CA,Mini Sub, Sub,DD), 1er kamikaze Fusata Iida, and USA fleet PearlHarbor (9BB, 2CA,6CL,SUB,DD,Seaplane), help aircraft CV Enterprise, B-19 coming from America and landing. Scenario PearlHarborJAP: More Real Scenario (true story, Real Name units,Japan Real wave planes) and real load planes on the carriers. Nota: Although in the future in the game put more units and nations, once you have a well-balanced base, the new units have to copy and insert the same balance. ġ.3 Now you can view and place submarines, surface in the editorġ.4 See all all hidden units in the editor (ships transport and others). Lack put: switch to torpedo Catalina but not have access to create new units IDs (units.txt). ġ.2 Real weapons: Aichi 551 lb, PBY_Catalina bomb 4,000 lb and OS2U_Kingfisher bomb 650 lb, (USA and ENG) now they can bomb. Several important bugs game editor located on v1.8.3 viewtopic.php?f=264&t=66539ġ->Chaged better images, more or less General balancing units and more real damage, balanced supply units (Added auto supplies to aircraft from the carriers model 120 planes to 20 planes ), real torpedoes, AA, ship movement, tanks damage, artillery damage,ground attack fighters,kamikazes, Stronger structure CV (BB were updated models), removed some cannons CVE or CVL had the game, and historically lacked, and more.
#Megamud 2 Patch#
With this megamod is ended, and we will not continue to see the next official patch and see their improvements needed: MegaMod v2.6.4 ONLY v1.8.3 + Real Scenario PearlHarborJAP/Real MidwayUSA (Full Version English and Spanish) by bcnkor from Spain. Important Note Megamod: Unfortunately with v1.8.3 still not enabled and not running the same images in the v1.7.8 If the images are not enabled or things, the modders can not work in this game. We will be behind them to ask activate each icon Images Explained in the last post. Unfortunately we stop working on modifications of this game from the old versions are asking small changes (enable graphics icons for the game), to make major changes to the player's view, but it is activating little.